Felix Marlo Flor is an Art Director at Riot Games (VALORANT). He has been working in game development since 2005 and has a wide range of experience from videogame and technical art to Art Direction. Marlo is a graduate of the University of the Philippines and an alumnus of the Philippine High School for the Arts. He started his game development career in the Philippines with Anino Entertainment and eventually joined Ubisoft as part of the pioneer batch of game developers in the Singapore studio. Since then, he has worked as an Art Director on Ubisoft brands such as Tom Clancy’s Ghost Recon, Assassin’s Creed and Skull & Bones.
Art Direction for Skull & Bones
Responsible for providing overall Art Direction for the game and the IP.
Art Direction for Assassin's Creed Origins
Responsible for providing Art Direction and Technical Art Direction for the following:
- Water Tech
- Ships and Boats
- Procedural environment art
Art Direction for Assassin's Creed Syndicate
Responsible for providing high-level Art Direction for the following:
- Thames District
- All Thames activities
- WWI District
- Gamescom Demo
Ghost Recon Phantoms
Led the art team to ship Ghost Recon Phantoms, Ubisoft's first AAA F2P shooter for the PC. Helped create the visual style and branding for the game. Provided art direction for all visual elements within the game as well as majority of the promotional materials and external communication channels.
Led the Singapore Environment team in doing 3D assets and multiplayer maps for Ghost Recon Online. Did relevant documentation to ensure consistency of visual quality and strict adherence to technical constraints. Helped design map and character creation tools, rendering improvements and scene optimization tools.
Worked as an Environment artist on a fantasy badminton game. Optimized art pipeline to improve the game's overall performance and visual quality.
Started with 3D asset creation, shaders and sfx and worked later on different game engines and eventually became a technical artist. Led the environment art team in the company's first attempt at making an XBOX 360 game. Tasked to do benchmark assets to secure outsourcing projects.