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Felix Marlo Flor
Felix Marlo Flor
Art Director at Riot Games
Hong Kong, Hong Kong

Summary

Felix Marlo Flor is an Art Director at Riot Games (VALORANT). He has been working in game development since 2005 and has a wide range of experience from videogame and technical art to Art Direction. Marlo is a graduate of the University of the Philippines and an alumnus of the Philippine High School for the Arts. He started his game development career in the Philippines with Anino Entertainment and eventually joined Ubisoft as part of the pioneer batch of game developers in the Singapore studio. Since then, he has worked as an Art Director on Ubisoft brands such as Tom Clancy’s Ghost Recon, Assassin’s Creed and Skull & Bones.

Skills

Art DirectionIllustration

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop

Productions

    • Video Game
      Assassin's Creed Origins
    • Year
      2017
    • Role
      Art Director
    • Company
      Ubisoft Singapore
    • Video Game
      Assassin's Creed Syndicate
    • Year
      2015
    • Role
      Art Director
    • Company
      Ubisoft Singapore
    • Video Game
      Tom Clancy's Ghost Recon: Phantoms
    • Year
      2014
    • Role
      Art Director
    • Company
      Ubisoft Singapore
    • Video Game
      Tom Clancy's Ghost Recon: Future Soldier
    • Year
      2012
    • Role
      Assistant Technical Director, Art
    • Company
      Ubisoft Singapore

Experience

  • Art at Riot Games
    Hong Kong, Hong Kong
    February 2020 - Present

  • Art Director at Ubisoft Singapore
    Singapore, Singapore
    July 2012 - January 2020

    Art Direction for Skull & Bones

    Responsible for providing overall Art Direction for the game and the IP.

    Art Direction for Assassin's Creed Origins

    Responsible for providing Art Direction and Technical Art Direction for the following:

    - Water Tech

    - Ships and Boats

    - Procedural environment art

    Art Direction for Assassin's Creed Syndicate

    Responsible for providing high-level Art Direction for the following:

    - Thames District

    - All Thames activities

    - WWI District

    - Gamescom Demo

    Ghost Recon Phantoms

    Led the art team to ship Ghost Recon Phantoms, Ubisoft's first AAA F2P shooter for the PC. Helped create the visual style and branding for the game. Provided art direction for all visual elements within the game as well as majority of the promotional materials and external communication channels.

  • Technical Art Director at Ubisoft Singapore
    Singapore, Singapore
    July 2008 - June 2012

    Led the Singapore Environment team in doing 3D assets and multiplayer maps for Ghost Recon Online. Did relevant documentation to ensure consistency of visual quality and strict adherence to technical constraints. Helped design map and character creation tools, rendering improvements and scene optimization tools.

  • 3D Environment Artist / Technical Artist at 10Tacle Studios Asia
    Singapore, Singapore
    January 2008 - June 2008

    Worked as an Environment artist on a fantasy badminton game. Optimized art pipeline to improve the game's overall performance and visual quality.

  • Lead Environment Artist at Anino Entertainment
    Manila, Philippines
    May 2005 - December 2007

    Started with 3D asset creation, shaders and sfx and worked later on different game engines and eventually became a technical artist. Led the environment art team in the company's first attempt at making an XBOX 360 game. Tasked to do benchmark assets to secure outsourcing projects.